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Главная » 2011 » Декабрь » 23 » ARMA 2: OA обновление 1.60 и ArmA 2 1.11
06:45 ARMA 2: OA обновление 1.60 и ArmA 2 1.11 |
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===Download Mirrors===
http://www.filesonic.com/file/4334994565/ARMA2OACORFT_Update_160.zip
http://codemartyrs.info/downloads/ARMA2OACORFT_Update_160.zip
http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_160.zip
http://www.kellys-heroes.eu/files/Arma2/patches/ARMA2OACORFT_Update_160.zip
http://ftp.tier1ops.eu/files/ARMA2OACORFT_Update_160.zip
http://tier1ops.eu/files/arma2/ARMA2OACORFT_Update_160.zip
Torrent Mirrors
http://www.gameupdates.org/details.php?id=4902
http://85.25.152.129/ARMA2OACORFT_Update_160.zip.torrent
http://thegamewardens.net/index.php?action=downloads;sa=downfile&id=48
http://mirror.unitedoperations.net/ARMA2OACORFT_Update_160.zip
http://downloads.rkslstudios.info/BIS/ARMA2OACORFT_Update_160.zip
Основные изменения :
======================================================== VERSION 1.60 HIGHLIGHTS ========================================================
* New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options * Multiplayer is much smoother, no more warping, includes number of fixes, optimizations and improvements * Netcode, VON and dedicated server fixes plus configuration additions in place * Singleplayer received visual states smoothing and prediction (notable e.g. on distant units) * AI is improved, especially (but not only) in combat, AI has received numerous bug fixes * Aircraft & Helicopters simulation received slight improvements * ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most from really annoying bugs * official expansions & product combinations unified in way to allow easier operation of all distributions (separated installs/Steam/Desura) for build-in expansions manager * Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/ * ARMA 2: BAF and ARMA 2: PMC got their share of fixes too
Основные изменения в версии 1.11:
Engine 1.10-1.11 Changelog -------------------------- * Fixed: Signature Check Timeout issue. * Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced
Missions 1.10-1.11 Changelog ---------------------------- * Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658) * Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560) * Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154) * Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265) * Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537) * Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113) * Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503) * Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504) * Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491) * Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631) * Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632) * Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629) * Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634) * Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633)
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